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API > API/Editor > API/Editor/BehaviorTreeEditor > API/Editor/BehaviorTreeEditor/UBehaviorTreeGraphNode
- UEdGraphNode::AllocateDefaultPins()
- UBehaviorTreeGraphNode::AllocateDefaultPins()
- UBehaviorTreeGraphNode_Task::AllocateDefaultPins()
- UBehaviorTreeGraphNode_SimpleParallel::AllocateDefaultPins()
- UBehaviorTreeGraphNode_Service::AllocateDefaultPins()
- UBehaviorTreeGraphNode_Decorator::AllocateDefaultPins()
- UBehaviorTreeGraphNode_Root::AllocateDefaultPins()
- UBehaviorTreeGraphNode_CompositeDecorator::AllocateDefaultPins()
References
| Module | BehaviorTreeEditor |
| Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeGraphNode.h |
| Include | #include "BehaviorTreeGraphNode.h" |
| Source | /Engine/Source/Editor/BehaviorTreeEditor/Private/BehaviorTreeGraphNode.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).