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Unreal Engine C++ API Reference > Editor > BehaviorTreeEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UBehaviorTreeFactory
References
Module | BehaviorTreeEditor |
Header | /Engine/Source/Editor/BehaviorTreeEditor/Classes/BehaviorTreeFactory.h |
Include | #include "BehaviorTreeFactory.h" |
Syntax
class UBehaviorTreeFactory : public UFactory
Constructors
Type | Name | Description | |
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UBehaviorTreeFactory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
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bool | CanCreateNew () |
|
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |