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API > API/Editor > API/Editor/BehaviorTreeEditor
| Name | UAssetDefinition_BehaviorTree |
| Type | class |
| Header File | /Engine/Source/Editor/BehaviorTreeEditor/Public/AssetDefinition_BehaviorTree.h |
| Include Path | #include "AssetDefinition_BehaviorTree.h" |
Syntax
UCLASS ()
class UAssetDefinition_BehaviorTree : public UAssetDefinitionDefault
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault → UAssetDefinition_BehaviorTree
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories() |
AssetDefinition_BehaviorTree.h | ||
virtual TSoftClassPtr< UObject > GetAssetClass() |
AssetDefinition_BehaviorTree.h | ||
virtual FLinearColor GetAssetColor() |
AssetDefinition_BehaviorTree.h | ||
virtual FText GetAssetDisplayName() |
UAssetDefinition Begin. | AssetDefinition_BehaviorTree.h | |
virtual EAssetCommandResult OpenAssets
(
const FAssetOpenArgs& OpenArgs |
AssetDefinition_BehaviorTree.h | ||
virtual EAssetCommandResult PerformAssetDiff
(
const FAssetDiffArgs& DiffArgs |
AssetDefinition_BehaviorTree.h |