Navigation
API > API/Editor > API/Editor/AudioEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAudioEditorSettings
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
| Include | #include "AudioEditorSettings.h" |
Syntax
class UAudioEditorSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bPinSoundAttenuationInAssetMenu | Whether to pin the Sound Attenuation asset type when creating new assets. | |
| bool | bPinSoundConcurrencyInAssetMenu | Whether to pin the Sound Concurrency asset type when creating new assets. | |
| bool | bPinSoundCueInAssetMenu | Whether to pin the Sound Cue asset type when creating new assets. | |
| bool | bPinSoundCueTemplateInAssetMenu | Whether to pin the Sound Cue Template asset type when creating new assets. |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |