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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/UAudioEditorSettings
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
| Include | #include "AudioEditorSettings.h" |
| Source | /Engine/Source/Editor/AudioEditor/Private/AudioEditorSettings.cpp |
void SetUseAudioAttenuation
(
bool bInUseAudioAttenuation
)
Remarks
Set and apply, whether audio attenuation is used for non-game worlds