Navigation
API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/UAudioEditorSettings
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/AudioEditorSettings.h |
| Include | #include "AudioEditorSettings.h" |
bool IsUsingAudioAttenuation() const
Remarks
Is audio attenuation used for non-game worlds