Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundSubmixGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- USoundSubmixGraphNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundSubmixGraph/SoundSubmixGraphNode.h |
Include | #include "SoundSubmixGraph/SoundSubmixGraphNode.h" |
Syntax
class USoundSubmixGraphNode : public UEdGraphNode
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TObjectPtr< USoundSubmixBase > | SoundSubmix | The SoundSubmix this represents |
![]() |
TObjectPtr< UUserWidget > | SubmixNodeUserWidget | A user widget to use to represent the graph node |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
USoundSubmixGraphNode
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
bool | Check whether the children of this node match the SoundSubmix it is representing | |
![]() ![]() |
UEdGraphPin * | GetChildPin () |
Get the Pin that connects to all children |
![]() ![]() |
UEdGraphPin * | GetParentPin () |
Get the Pin that connects to its parent |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
![]() ![]() |
void | AutowireNewNode
(
UEdGraphPin* FromPin |
Autowire a newly created node. |
![]() ![]() ![]() |
bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
Determine if this node can be created under the specified schema |
![]() ![]() ![]() |
bool | Whether or not this node can be deleted by user action | |
![]() ![]() |
TSharedPtr< SGraphNode > | Create a visual widget to represent this node in a graph editor or graph panel. | |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() ![]() |
FLinearColor | Gets the draw color of a node's title bar |