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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/SoundCueGraph
Inheritance Hierarchy
- UEdGraphSchema
- USoundCueGraphSchema
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
| Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphSchema : public UEdGraphSchema
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundCueGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
||
| void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
||
| const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
||
| bool | ConnectionCausesLoop
(
const UEdGraphPin* InputPin, |
Check whether connecting these pins would cause a loop | |
| void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
||
| void | DroppedAssetsOnGraph
(
const TArray< struct FAssetData >& Assets, |
||
| void | DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
||
| void | GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
||
| void | GetContextMenuActions
(
UToolMenu* Menu, |
||
| TSharedPtr< FEdGraphSchemaAction > | |||
| void | GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
||
| int32 | GetNodeSelectionCount
(
const UEdGraph* Graph |
||
| void | GetPaletteActions
(
FGraphActionMenuBuilder& ActionMenuBuilder |
Helper method to add items valid to the palette list | |
| FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
||
| bool | ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
||
| void | TryConnectNodes
(
const TArray< USoundNode* >& OutputNodes, |
Attempts to connect the output of multiple nodes to the inputs of a single one | |
| bool | TryCreateConnection
(
UEdGraphPin* A, |
||
| void | UpdateSoundNodeList
(
const SSoundCuePalette::FSoundNodeFilterData& |
Update list of component classes |