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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Root
- UEdGraphNode::GetNodeContextMenuActions()
- USoundCueGraphNode_Root::GetNodeContextMenuActions()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Root.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Root.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Root.cpp |
virtual void GetNodeContextMenuActions
&40;
class UToolMenu &42; Menu,
class UGraphNodeContextMenuContext &42; Context
&41; const
Remarks
Gets a list of actions that can be done to this particular node