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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > USoundCueGraphNode_Base
- UEdGraphNode::ReconstructNode()
- USoundCueGraphNode_Base::ReconstructNode()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode_Base.h |
Include | #include "SoundCueGraph/SoundCueGraphNode_Base.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode_Base.cpp |
virtual void ReconstructNode&40;&41;
Remarks
Refresh the connectors on a node, preserving as many connections as it can.