Navigation
API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/SoundCueGraph > API/Editor/AudioEditor/SoundCueGraph/USoundCueGraphNode
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- USoundCueGraphNode::PostLoad()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphNode.h |
Include | #include "SoundCueGraph/SoundCueGraphNode.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphNode.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.