Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundClassGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FSoundClassGraphSchemaAction_NewNode
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraphSchema.h |
Include | #include "SoundClassGraph/SoundClassGraphSchema.h" |
Syntax
struct FSoundClassGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Remarks
Action to add a node to the graph
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FString | NewSoundClassName | Name for the new SoundClass |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FSoundClassGraphSchemaAction_NewNode
(
FText InNodeCategory, |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FName | Simple type info. |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FName | GetTypeId () |
|
![]() ![]() |
UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |