Navigation
API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/Factories
Inheritance Hierarchy
- UFactory
- USoundCueFactoryNew
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h |
| Include | #include "Factories/SoundCueFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USoundCueFactoryNew : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UDialogueWave > | InitialDialogueWave | An initial dialogue wave to place in the newly created cue | |
| TArray< TWeakObjectPtr< UDialogueWave > > | InitialDialogueWaves | Initial dialogue wave(s) to place in the newly created cue(s) | |
| TObjectPtr< USoundWave > | InitialSoundWave | Initial sound wave to place in the newly created cue | |
| TArray< TWeakObjectPtr< USoundWave > > | InitialSoundWaves | Initial sound wave(s) to place in the newly created cue(s) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundCueFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| USoundNode * | CreateSoundPlayerNode
(
USoundCue* SoundCue, |
||
| UObject * | FactoryCreateNew
(
UClass* Class, |
||
| USoundNodeRandom * | InsertRandomNode
(
USoundCue* SoundCue, |