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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
- TSharedFromThis
- FBindingContext
- TCommands
- FSoundCueGraphEditorCommands
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/SoundCueGraphEditorCommands.h |
Include | #include "SoundCueGraphEditorCommands.h" |
Syntax
class FSoundCueGraphEditorCommands : public TCommands< FSoundCueGraphEditorCommands >
Variables
Type | Name | Description | |
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TSharedPtr< FUICommandInfo > | AddInput | Adds an input to the node |
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TSharedPtr< FUICommandInfo > | BreakLink | Breaks the node input/output link |
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TSharedPtr< FUICommandInfo > | BrowserSync | Selects the SoundWave in the content browser |
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TSharedPtr< FUICommandInfo > | DeleteInput | Removes an input from the node |
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TSharedPtr< FUICommandInfo > | PlayCue | Plays the SoundCue |
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TSharedPtr< FUICommandInfo > | PlayNode | Plays the selected node |
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TSharedPtr< FUICommandInfo > | StopCueNode | Stops the currently playing cue/node |
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TSharedPtr< FUICommandInfo > | ToggleMute | Plays the SoundCue or stops the currently playing cue/node |
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TSharedPtr< FUICommandInfo > | TogglePlayback | Plays the SoundCue or stops the currently playing cue/node |
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TSharedPtr< FUICommandInfo > | ToggleSolo | Plays the SoundCue or stops the currently playing cue/node |
Constructors
Type | Name | Description | |
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Constructor |
Overridden from TCommands
Type | Name | Description | |
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void | Initialize commands |