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API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/UAssetDefinition
- UAssetDefinition::GetAssetDisplayName()
- UAssetDefinition_DataAsset::GetAssetDisplayName()
- UAssetDefinition_Blueprint::GetAssetDisplayName()
References
| Module | AssetDefinition |
| Header | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include | #include "AssetDefinition.h" |
virtual FText GetAssetDisplayName
&40;
const FAssetData & AssetData
&41; const
Remarks
Returns the name of this type, but allows overriding the default on a specific instance of the asset. This is handy for cases like UAssetData which are of course all UAssetData, but a given instance of the asset is really a specific instance of some UAssetData class, and being able to override that on the instance is handy for readability at the Content Browser level.
Returns the name of this type