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API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/UAssetDefinition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetAssetDisplayName () |
Returns the name of this type | AssetDefinition.h | |
virtual FText GetAssetDisplayName
(
const FAssetData& AssetData |
Returns the name of this type, but allows overriding the default on a specific instance of the asset. | AssetDefinition.h |
GetAssetDisplayName()
Description
Returns the name of this type
| Name | GetAssetDisplayName |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include Path | #include "AssetDefinition.h" |
virtual FText GetAssetDisplayName() const
GetAssetDisplayName(const FAssetData &)
Description
Returns the name of this type, but allows overriding the default on a specific instance of the asset. This is handy for cases like UAssetData which are of course all UAssetData, but a given instance of the asset is really a specific instance of some UAssetData class, and being able to override that on the instance is handy for readability at the Content Browser level.
| Name | GetAssetDisplayName |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include Path | #include "AssetDefinition.h" |
virtual FText GetAssetDisplayName
(
const FAssetData & AssetData
) const