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API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/FAssetStatusPriority
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
AssetDefinitionAssetInfo.h |
|
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AssetDefinitionAssetInfo.h |
|
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AssetDefinitionAssetInfo.h |
|
FAssetStatusPriority()
| |
|
| Name |
FAssetStatusPriority |
| Type |
function |
| Header File |
/Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path |
#include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority()
FAssetStatusPriority(const TAttribute< EStatusSeverity > &)
| |
|
| Name |
FAssetStatusPriority |
| Type |
function |
| Header File |
/Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path |
#include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority
(
const TAttribute < EStatusSeverity > & InSeverity
)
FAssetStatusPriority(const TAttribute< EStatusSeverity > &, int32)
| |
|
| Name |
FAssetStatusPriority |
| Type |
function |
| Header File |
/Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path |
#include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority
(
const TAttribute < EStatusSeverity > & InSeverity,
int32 InSeverityPriority
)