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API > API/Editor > API/Editor/AssetDefinition
| Name | FAssetDisplayInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path | #include "AssetDefinitionAssetInfo.h" |
Syntax
struct FAssetDisplayInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IsVisible | TAttribute< EVisibility > | AssetDefinitionAssetInfo.h | ||
| Priority | TAttribute< FAssetStatusPriority > | AssetDefinitionAssetInfo.h | ||
| StatusDescription | TAttribute< FText > | AssetDefinitionAssetInfo.h | ||
| StatusIcon | TAttribute< const FSlateBrush * > | AssetDefinitionAssetInfo.h | ||
| StatusIconOverlay | TAttribute< const FSlateBrush * > | AssetDefinitionAssetInfo.h | ||
| StatusTitle | TAttribute< FText > | AssetDefinitionAssetInfo.h |