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API > API/Editor > API/Editor/AssetDefinition
These are just some common asset categories. You're not at all limited to these, and can register an "Advanced" category with the IAssetTools::RegisterAdvancedAssetCategory.
| Name | EAssetCategoryPaths |
| Type | struct |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include Path | #include "AssetDefinition.h" |
Syntax
struct EAssetCategoryPaths
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AI | FAssetCategoryPath | AssetDefinition.h | |
| Animation | FAssetCategoryPath | AssetDefinition.h | |
| Audio | FAssetCategoryPath | AssetDefinition.h | |
| Basic | FAssetCategoryPath | This category is special, "Basic" assets appear at the very top level and are not placed into any submenu. | AssetDefinition.h |
| Blueprint | FAssetCategoryPath | AssetDefinition.h | |
| Cinematics | FAssetCategoryPath | AssetDefinition.h | |
| Foliage | FAssetCategoryPath | AssetDefinition.h | |
| FX | FAssetCategoryPath | AssetDefinition.h | |
| Gameplay | FAssetCategoryPath | AssetDefinition.h | |
| Input | FAssetCategoryPath | AssetDefinition.h | |
| Material | FAssetCategoryPath | AssetDefinition.h | |
| Media | FAssetCategoryPath | AssetDefinition.h | |
| Misc | FAssetCategoryPath | AssetDefinition.h | |
| Physics | FAssetCategoryPath | AssetDefinition.h | |
| Texture | FAssetCategoryPath | AssetDefinition.h | |
| UI | FAssetCategoryPath | AssetDefinition.h | |
| World | FAssetCategoryPath | AssetDefinition.h |