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API > API/Editor > API/Editor/AnimationModifiers
Asset user data which can be added to a USkeleton or UAnimSequence to keep track of Animation Modifiers
| Name | UAnimationModifiersAssetUserData |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifiersAssetUserData.h |
| Include Path | #include "AnimationModifiersAssetUserData.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationModifiersAssetUserData : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UAnimationModifiersAssetUserData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationModifiersAssetUserData
(
const FObjectInitializer& ObjectInitializer |
AnimationModifiersAssetUserData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< UAnimationModifier * > & GetAnimationModifierInstances() |
AnimationModifiersAssetUserData.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAnimationModifier
(
UAnimationModifier* Instance |
End UAssetUserData overrides | AnimationModifiersAssetUserData.h | |
void ChangeAnimationModifierIndex
(
UAnimationModifier* Instance, |
AnimationModifiersAssetUserData.h | ||
virtual void PostEditChangeOwner
(
const FPropertyChangedEvent& PropertyChangedEvent |
AnimationModifiersAssetUserData.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimationModifiersAssetUserData.h | ||
virtual void PostLoad() |
Begin UAssetUserData overrides | AnimationModifiersAssetUserData.h | |
void RemoveAnimationModifierInstance
(
UAnimationModifier* Instance |
AnimationModifiersAssetUserData.h | ||
virtual void Serialize
(
FArchive& Ar |
AnimationModifiersAssetUserData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool AddAnimationModifierOfClass
(
UAnimSequenceBase* AnimationSequenceBase, |
AnimationModifiersAssetUserData.h |
|