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API > API/Editor > API/Editor/AnimationModifiers > API/Editor/AnimationModifiers/UAnimationModifier
- UObject::PostLoad()
- UAnimationModifier::PostLoad()
References
| Module | AnimationModifiers |
| Header | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
| Include | #include "AnimationModifier.h" |
| Source | /Engine/Source/Editor/AnimationModifiers/Private/AnimationModifier.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.