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RAII object to determine how Animation Modifier warning/errors are handled (ignore, user dialog, etc.)
| Name | FApplyModifiersScope |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimationModifiers/Public/AnimationModifier.h |
| Include Path | #include "AnimationModifier.h" |
Syntax
struct FApplyModifiersScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FApplyModifiersScope
(
const FApplyModifiersScope& |
AnimationModifier.h | ||
FApplyModifiersScope
(
ESuppressionMode Mode |
AnimationModifier.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FApplyModifiersScope() |
AnimationModifier.h |
Enums
Public
| Name | Remarks |
|---|---|
| ESuppressionMode |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ErrorResponse | TSet< FObjectKey > | Errors already acknowledged | AnimationModifier.h |
| ScopeModeStack | TArray< ESuppressionMode, TInlineAllocator< 4 > > | Error handle mode stack for scopes | AnimationModifier.h |
| WarningResponse | TMap< FObjectKey, EAppReturnType::Type > | Warnings already ignored or treated as error | AnimationModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UAnimationModifier | friend | AnimationModifier.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Close() |
Close the most recent scope. | AnimationModifier.h | |
static ESuppressionMode CurrentMode() |
AnimationModifier.h | ||
static void HandleError
(
const UAnimationModifier* Modifier, |
Determine how to handle an Animation Modifier error, and execute accordingly | AnimationModifier.h | |
static bool HandleWarning
(
const UAnimationModifier* Modifier, |
Determine how to handle an Animation Modifier warning, and execute accordingly. | AnimationModifier.h | |
static bool IsScopePending() |
AnimationModifier.h | ||
static ESuppressionMode Open
(
ESuppressionMode Mode |
Open a scope to control error handling when batch applying animation modifiers. | AnimationModifier.h |