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API > API/Editor > API/Editor/AnimationEditor
| Name | IAnimationEditor |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h |
| Include Path | #include "IAnimationEditor.h" |
Syntax
class IAnimationEditor :
public FPersonaAssetEditorToolkit,
public IHasPersonaToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → FWorkflowCentricApplication → FPersonaAssetEditorToolkit → IAnimationEditor
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| FCurveEditInfo | Support structure for EditCurves |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EditCurves
(
UAnimSequenceBase* InAnimSequence, |
Edit the specified curves on the specified sequence | IAnimationEditor.h | |
IAnimationSequenceBrowser * GetAssetBrowser() |
Get the asset browser we host | IAnimationEditor.h | |
void SetAnimationAsset
(
UAnimationAsset* AnimAsset |
Set the animation asset of the editor. | IAnimationEditor.h | |
void StopEditingCurves
(
const TArray< FCurveEditInfo >& InCurveInfo |
Stop editing the specified curves | IAnimationEditor.h |