Navigation
API > API/Editor > API/Editor/AnimationEditMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimationEditModeContext
References
| Module | AnimationEditMode |
| Header | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h |
| Include | #include "AnimationEditMode.h" |
Syntax
class UAnimationEditModeContext :
public UObject,
public IAnimationEditContext
Remarks
A compatibility context object to support IPersonaEditMode-based code. It simply calls into a different IAnimationEditContext in its implementations.
Overridden from IAnimationEditContext
| Type | Name | Description | |
|---|---|---|---|
| IPersonaPreviewScene & | |||
| bool | GetCameraTarget
(
FSphere& OutTarget |
Get a camera target used to focus the viewport on an object when a user presses 'F' (default). | |
| void | GetOnScreenDebugInfo
(
TArray< FText >& OutDebugInfo |
Function to collect strings from nodes to display in the viewport. |