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API > API/Editor > API/Editor/AnimationEditMode > API/Editor/AnimationEditMode/UAnimationEditModeContext
Description
Function to collect strings from nodes to display in the viewport. Use this rather than DrawHUD when adding general text to the viewport. Display of this assumes that this will be mostly used by skeletal controls.
Virtual Inheritance
- IAnimationEditContext::GetOnScreenDebugInfo → UAnimationEditModeContext::GetOnScreenDebugInfo
| Name | GetOnScreenDebugInfo |
| Type | function |
| Header File | /Engine/Source/Editor/AnimationEditMode/Public/AnimationEditMode.h |
| Include Path | #include "AnimationEditMode.h" |
| Source | /Engine/Source/Editor/AnimationEditMode/Private/AnimationEditMode.cpp |
virtual void GetOnScreenDebugInfo
(
TArray< FText > & OutDebugInfo
) const
Parameters
| Name | Remarks |
|---|---|
| OutDebugInfo | Text to display |