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Base node implementation to reduce duplicated behaviour for different BlueprintLibrary functions
| Name | UK2Node_BaseAttributeActionNode |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h |
| Include Path | #include "K2_AnimationAttributeNodes.h" |
Syntax
UCLASS (Abstract)
class UK2Node_BaseAttributeActionNode : public UK2Node_CallFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_CallFunction → UK2Node_BaseAttributeActionNode
Derived Classes
- UK2Node_GetAttributeKeyGeneric
- UK2Node_GetAttributeKeysGeneric
- UK2Node_SetAttributeKeyGeneric
- UK2Node_SetAttributeKeysGeneric
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_BaseAttributeActionNode() |
K2_AnimationAttributeNodes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ValuePinName | FName | K2_AnimationAttributeNodes.h | |
| ValuesPinName | FName | K2_AnimationAttributeNodes.h |
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2_AnimationAttributeNodes.h | ||
virtual bool IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
K2_AnimationAttributeNodes.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2_AnimationAttributeNodes.h |
Protected
Overridden from UK2Node_CallFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanToggleNodePurity() |
K2_AnimationAttributeNodes.h |