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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include | #include "AnimationBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void RemoveBoneAnimation
&40;
UAnimSequence &42; AnimationSequence,
FName BoneName,
bool bIncludeChildren,
bool bFinalize
&41;
Remarks
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton)
Parameters
| Name | Description |
|---|---|
| AnimationSequence | : AnimSequence |
| BoneName | : Name of bone track user wants to remove |
| bIncludeChildren | : true if user wants to include all children of BoneName |
| bFinalize | : If you set this to true, it will trigger compression. If you set bFinalize to be false, you'll have to manually trigger Finalize. |