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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
Deprecated * GetBonePosesForTime is deprecated, use AnimPose or AnimationDataModel interface directly
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include | #include "AnimationBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void GetBonePosesForTime
&40;
const UAnimSequenceBase &42; AnimationSequenceBase,
TArray< FName > BoneNames,
float Time,
bool bExtractRootMotion,
TArray< FTransform > & Poses,
const USkeletalMesh &42; PreviewMesh
&41;
Remarks
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence