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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include | #include "AnimationBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static bool DoesCurveExist
&40;
UAnimSequence &42; AnimationSequence,
FName CurveName,
ERawCurveTrackTypes CurveType
&41;
Remarks
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence