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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include | #include "AnimationBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void AddVirtualBone
&40;
const UAnimSequence &42; AnimationSequence,
FName SourceBoneName,
FName TargetBoneName,
FName & VirtualBoneName
&41;
Remarks
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence