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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UAnimationBlueprintLibrary
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include | #include "AnimationBlueprintLibrary.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimationBlueprintLibrary.cpp |
static void AddNodeAssetOverride
&40;
UAnimBlueprint &42; AnimBlueprint,
const UAnimationAsset &42; Target,
UAnimationAsset &42; Override,
bool bPrintAppliedOverrides
&41;
Remarks
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override
Parameters
| Name | Description |
|---|---|
| AnimBlueprint | The Animation Blueprint to add/set the Override for |
| Target | The Animation Asset to add an override for (overrides all instances of the asset) |
| Override | The Animation Asset to used to override the Target with (types have to match) |
| bPrintAppliedOverrides | Flag whether or not to print the applied overrides |