Navigation
API > API/Editor > API/Editor/AnimationBlueprintLibrary
| Name | UAnimationAttributeBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationAttributeBlueprintLibrary.h |
| Include Path | #include "AnimationAttributeBlueprintLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="AnimationAttributeLibrary"))
class UAnimationAttributeBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimationAttributeBlueprintLibrary
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Generic_GetAttributeKey
(
TScriptInterface< IAnimationDataModel > AnimationDataModel, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool Generic_GetAttributeKeys
(
TScriptInterface< IAnimationDataModel > AnimationDataModel, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool Generic_SetAttributeKey
(
TScriptInterface< IAnimationDataController > AnimationDataController, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool Generic_SetAttributeKeys
(
TScriptInterface< IAnimationDataController > AnimationDataController, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool GetAttributeKey
(
TScriptInterface< IAnimationDataModel > AnimationDataModel, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool GetAttributeKeys
(
TScriptInterface< IAnimationDataModel > AnimationDataModel, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool SetAttributeKey
(
TScriptInterface< IAnimationDataController > AnimationDataController, |
AnimationAttributeBlueprintLibrary.h |
|
|
static bool SetAttributeKeys
(
TScriptInterface< IAnimationDataController > AnimationDataController, |
AnimationAttributeBlueprintLibrary.h |
|