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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UK2Node
- UK2Node_TransitionRuleGetter
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h |
Include | #include "K2Node_TransitionRuleGetter.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_TransitionRuleGetter : public UK2Node
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UAnimGraphNode_Base > | AssociatedAnimAssetPlayerNode | |
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TObjectPtr< UAnimStateNode > | AssociatedStateNode | |
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TEnumAsByte< ETransitionGetter::Type > | GetterType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_TransitionRuleGetter
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
|
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FText | GetFriendlyName
(
ETransitionGetter::Type TypeID |
|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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UEdGraphPin * | GetOutputPin () |
|
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FText | ||
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bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
|
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bool | IsNodePure () |
|
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void | ||
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bool |