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Unreal Engine C++ API Reference > Editor > AnimGraph > UK2Node_AnimGetter
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
Include | #include "K2Node_AnimGetter.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/K2Node_AnimGetter.cpp |
void RestoreStateMachineNode&40;&41;
Remarks
Fixes the SourceNode to be the state machine owner of SourceStateNode (if it is not null)