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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UEdGraphSchema_K2
- UAnimationTransitionSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h |
Include | #include "AnimationTransitionSchema.h" |
Syntax
class UAnimationTransitionSchema : public UEdGraphSchema_K2
Remarks
This class is the schema for transition rule graphs in animation state machines.
Constructors
Type | Name | Description | |
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UAnimationTransitionSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema_K2
Type | Name | Description | |
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bool | Determine if this graph supports collapsing nodes into subgraphs | |
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bool | Determine if this graph supports event dispatcher |
Overridden from UEdGraphSchema
Type | Name | Description | |
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bool | CanDuplicateGraph
(
UEdGraph* InSourceGraph |
Can this graph type be duplicated? |
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void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
Populate new graph with any default nodes |
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void | GetGraphDisplayInformation
(
const UEdGraph& Graph, |
Gets display information for a graph |
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void | HandleGraphBeingDeleted
(
UEdGraph& GraphBeingRemoved |
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) |
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bool | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |