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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UEdGraphSchema_K2
- UAnimationTransitionSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h |
Include | #include "AnimationTransitionSchema.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationTransitionSchema : public UEdGraphSchema_K2
Remarks
This class is the schema for transition rule graphs in animation state machines.
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimationTransitionSchema
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | CanDuplicateGraph
(
UEdGraph* InSourceGraph |
|
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void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
|
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bool | ||
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bool | ||
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void | GetGraphDisplayInformation
(
const UEdGraph& Graph, |
|
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void | HandleGraphBeingDeleted
(
UEdGraph& GraphBeingRemoved |
|
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bool |