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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimationStateMachineSchema |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include Path | #include "AnimationStateMachineSchema.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationStateMachineSchema : public UEdGraphSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UAnimationStateMachineSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationStateMachineSchema
(
const FObjectInitializer& ObjectInitializer |
AnimationStateMachineSchema.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PC_Exec | const FName | AnimationStateMachineSchema.h |
Functions
Public
Overridden from UEdGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BreakNodeLinks
(
UEdGraphNode& TargetNode |
AnimationStateMachineSchema.h | ||
virtual void BreakPinLinks
(
UEdGraphPin& TargetPin, |
AnimationStateMachineSchema.h | ||
virtual void BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
AnimationStateMachineSchema.h | ||
virtual const FPinConnectionResponse CanCreateConnection
(
const UEdGraphPin* A, |
AnimationStateMachineSchema.h | ||
virtual const FPinConnectionResponse CanRelinkConnectionToPin
(
const UEdGraphPin* OldSourcePin, |
AnimationStateMachineSchema.h | ||
virtual bool CreateAutomaticConversionNodeAndConnections
(
UEdGraphPin* PinA, |
AnimationStateMachineSchema.h | ||
virtual void CreateDefaultNodesForGraph
(
UEdGraph& Graph |
AnimationStateMachineSchema.h | ||
virtual void DroppedAssetsOnGraph
(
const TArray< FAssetData >& Assets, |
AnimationStateMachineSchema.h | ||
virtual void DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
AnimationStateMachineSchema.h | ||
virtual void DroppedAssetsOnPin
(
const TArray< FAssetData >& Assets, |
AnimationStateMachineSchema.h | ||
virtual void GetAssetsNodeHoverMessage
(
const TArray< FAssetData >& Assets, |
AnimationStateMachineSchema.h | ||
virtual void GetAssetsPinHoverMessage
(
const TArray< FAssetData >& Assets, |
AnimationStateMachineSchema.h | ||
virtual void GetContextMenuActions
(
UToolMenu* Menu, |
AnimationStateMachineSchema.h | ||
virtual void GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
AnimationStateMachineSchema.h | ||
virtual void GetGraphDisplayInformation
(
const UEdGraph& Graph, |
AnimationStateMachineSchema.h | ||
virtual EGraphType GetGraphType
(
const UEdGraph* TestEdGraph |
AnimationStateMachineSchema.h | ||
virtual FLinearColor GetPinTypeColor
(
const FEdGraphPinType& PinType |
AnimationStateMachineSchema.h | ||
virtual bool IsConnectionRelinkingAllowed
(
UEdGraphPin* InPin |
AnimationStateMachineSchema.h | ||
virtual bool TryCreateConnection
(
UEdGraphPin* A, |
AnimationStateMachineSchema.h | ||
virtual bool TryRelinkConnectionTarget
(
UEdGraphPin* SourcePin, |
AnimationStateMachineSchema.h |