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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimationStateMachineSchema
- UEdGraphSchema::CreateAutomaticConversionNodeAndConnections()
- UAnimationStateMachineSchema::CreateAutomaticConversionNodeAndConnections()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include | #include "AnimationStateMachineSchema.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual bool CreateAutomaticConversionNodeAndConnections
&40;
UEdGraphPin &42; A,
UEdGraphPin &42; B
&41; const
Remarks
Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. It makes the cast node, a connection between A and the cast node, and a connection from the cast node to B.two This method is called when a connection is made where CanCreateConnection returned bCanAutoConvert. True if a cast node and connection were made; false if the connection failed and had no side effects.
Parameters
| Name | Description |
|---|---|
| A | The first pin. |
| B | The second pin. |