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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimationStateMachineGraph |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h |
| Include Path | #include "AnimationStateMachineGraph.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationStateMachineGraph : public UEdGraph
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraph → UAnimationStateMachineGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationStateMachineGraph
(
const FObjectInitializer& ObjectInitializer |
AnimationStateMachineGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntryNode | TObjectPtr< class UAnimStateEntryNode > | Entry node within the state machine. | AnimationStateMachineGraph.h | |
| OwnerAnimGraphNode | TObjectPtr< class UAnimGraphNode_StateMachineBase > | Parent instance node. | AnimationStateMachineGraph.h |