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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationGraphSchema
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h |
Include | #include "AnimationGraphSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp |
static void SpawnRigidBodyNodeFromAsset
&40;
UPhysicsAsset &42; Asset,
const FVector2D & GraphPosition,
UEdGraph &42; Graph
&41;
Remarks
Spawn a rigid body node if we drop a physics asset on the graph