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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimationGraphSchema
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h |
| Include | #include "AnimationGraphSchema.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp |
static void SpawnNodeFromAsset
(
UAnimationAsset * Asset,
const FVector2D & GraphPosition,
UEdGraph * Graph,
UEdGraphPin * PinIfAvailable
)
Remarks
Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location