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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimationGraphSchema
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationGraphSchema.h |
| Include | #include "AnimationGraphSchema.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimationGraphSchema.cpp |
static void SpawnNodeFromAsset
&40;
UAnimationAsset &42; Asset,
const FVector2D & GraphPosition,
UEdGraph &42; Graph,
UEdGraphPin &42; PinIfAvailable
&41;
Remarks
Spawn the correct node in the Animation Graph using the given AnimationAsset at the supplied location