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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationConduitGraphSchema
- UEdGraphSchema::ShouldAlwaysPurgeOnModification()
- UEdGraphSchema_K2::ShouldAlwaysPurgeOnModification()
- UAnimationConduitGraphSchema::ShouldAlwaysPurgeOnModification()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h |
Include | #include "AnimationConduitGraphSchema.h" |
virtual bool ShouldAlwaysPurgeOnModification&40;&41; const
Remarks
When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: