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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimationConduitGraphSchema
- UEdGraphSchema::HandleGraphBeingDeleted()
- UEdGraphSchema_K2::HandleGraphBeingDeleted()
- UAnimationConduitGraphSchema::HandleGraphBeingDeleted()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h |
Include | #include "AnimationConduitGraphSchema.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimationConduitGraphSchema.cpp |
virtual void HandleGraphBeingDeleted
&40;
UEdGraph & GraphBeingRemoved
&41; const
Remarks
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...)