Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateTransitionNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
bool ValidateBlendProfile&40;&41;
Remarks
Validates any currently set blend profile, ensuring it's valid for the current skeleton