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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimStateTransitionNode
- UEdGraphNode::AllocateDefaultPins()
- UAnimStateTransitionNode::AllocateDefaultPins()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateTransitionNode.h |
Include | #include "AnimStateTransitionNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateTransitionNode.cpp |
virtual void AllocateDefaultPins&40;&41;
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in. true if the pin creation succeeds, false if there was a problem (such a failure to find a function when the node is a function call).