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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimStateNodeBase
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UAnimStateNodeBase::PostLoad()
- UAnimStateTransitionNode::PostLoad()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateNodeBase.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.