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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateConduitNode
- UEdGraphNode::ValidateNodeDuringCompilation()
- UAnimStateConduitNode::ValidateNodeDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
Include | #include "AnimStateConduitNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateConduitNode.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.