Navigation
API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphSettings |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphSettings.h |
| Include Path | #include "AnimGraphSettings.h" |
Syntax
UCLASS (Config=Editor)
class UAnimGraphSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UAnimGraphSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowInstancedEnumBlendAnimNodeBlueprintActions | bool | If true, populates the blueprint action menu with pre-bound blend-by-enum nodes for supported enums. | AnimGraphSettings.h |
|
Functions
Public
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
AnimGraphSettings.h | ||
virtual FName GetContainerName() |
AnimGraphSettings.h | ||
virtual FText GetSectionDescription() |
AnimGraphSettings.h | ||
virtual FText GetSectionText() |
AnimGraphSettings.h |
Protected
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphSettings.h |