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| Name | UAnimGraphNode_UseCachedPose |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h |
| Include Path | #include "AnimGraphNode_UseCachedPose.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_UseCachedPose : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_UseCachedPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_UseCachedPose
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_UseCachedPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_UseCachedPose | AnimGraphNode_UseCachedPose.h | ||
| SaveCachedPoseNode | TWeakObjectPtr< UAnimGraphNode_SaveCachedPose > | AnimGraphNode_UseCachedPose.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NameOfCache | FString | AnimGraphNode_UseCachedPose.h |
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNodeCategory() |
Gets the menu category this node belongs in. | AnimGraphNode_UseCachedPose.h | |
virtual void GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension > >& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | AnimGraphNode_UseCachedPose.h | |
virtual void OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) | AnimGraphNode_UseCachedPose.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void EarlyValidation
(
FCompilerResultsLog& MessageLog |
AnimGraphNode_UseCachedPose.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_UseCachedPose.h | ||
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
AnimGraphNode_UseCachedPose.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetJumpTargetForDoubleClick() |
By default return any animation assets we have. | AnimGraphNode_UseCachedPose.h | |
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_UseCachedPose.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_UseCachedPose.h | ||
virtual void JumpToDefinition() |
AnimGraphNode_UseCachedPose.h |